Enslaved: Odyssey to the West concept art is digital, print, drawn, or model artwork created by the official artists for the developer(s) and publishers of the title. The Many Faces Of Trip And Other Enslaved: Journey To The West art of Enslaved and Heavenly Sword plus personal works in an art book. Enslaved: Odyssey to the West Collector’s Edition (Xbox ): Collector’s Edition; Includes The Game, 48 Page Art Book and Original Soundtrack.

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She also does not believe in having her employees multi-tasking ala Naughty Dogs for Uncharted 2, nor does she believe in branching out Ninja Theory into different companies.

After seeing an early video of Heavenly Sword, Andy Serkis liked it and was hundred-percent on-board. She talked a bit about her history starting work in the game industry business in Millenium Interactive Ltd. It was really hard. Looking back, were there any things you wished to change about the game at all? A brief demo broke up into three distinct sections, it started off with a shooting gallery of a mission where Monkey had to quickly run through an old scrap yard using his staff this being the future, it can naturally fire plasma shots to do away with robotic enemies perched atop high lookouts with every desire to shoot him dead.

Nina stated that they hoped to make their mark with their made-for-next-gen title, Heavenly Sword.

The Many Faces Of Trip And Other Enslaved: Journey To The West Artwork

From the fatal counters including one where Enslqved stabs someone in the family jewels to Superstyle attacks, each of them were fully-made just so that they can get a reaction and approval from those watching it. War, swine flu, or even robots fighting each other to death.


As an animation enslsved back then, her approach to conveying game design ideas goes side-by-side with her animation work. At first, he arbtook suppose to be this heavily-armored warrior, but as concepts pass and go, he was somehow stripped of that concept and was painted white at one point. His tattoos are also a nice touch; they happen to be war scars that he draws onto himself whenever he dispatches a huge robot from his past adventures.

Trip has her own set of skills. At one point, the mathematician had to make Andy Serkis recite a lot of nonsensical lines to get a huge amount of facial expressions for capturing.

Odyssey To The West. Since it was tough to translate the motion-capture dots on the wetsuit to character models, they had to hire a mathematician to ejslaved proper calculations on making it possible.

TALEXI’S WORLD: Enslaved mini Art Book

Rustam on New Hellblade Screenshots…. Judging from the look of things, Enslaved seems to be living up to the high standards Ninja Theory set for themselves. Not only were the bodies captured, the face and recreations of each scene were fully captured. On a final note, what do you wish to say agtbook our readers and forumites about your upcoming game? Enslafed thought about a possible future where a cataclysm could wipe out the majority of humanity.

She brought a recent example using style tests from Enslaved.

It is, by most any measure, a looker. Unlike earlier levels where ammo is scarce, encouraging more hand-to-hand combat, this area was littered with ammunition. Pigsy is the type of character whose bizarre looks, in most games, would draw your attention like an industrial strength magnet. The world itself is fantastical yet grounded with some logic. Comes with artbook and game soundtrack.

Monkey and Trip are interesting because each of them have their strengths and weaknesses. That Hollywood Touch It also helps to bring in people from outside the game industry to input new ideas into your project.


He loves color; we all love color. Using Animation To Get Your Point Across As an animation student back then, her approach to conveying game design ideas goes side-by-side with her animation work.

Three years later, we now have Heavenly Sword. Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Monkey actually first appeared in Kung Fu Chaos. The concept artists played around with the typical human bone structure so that they artbooi make Monkey more like a person coming out of the wild.

In our desire to form what we have, we manage to form great collaborations. After becoming an Art Manager for the Cambridge studio, she felt that she needed to branch out and form her own studio.

We always make games with color and beauty. Shortly after that, Monkey makes his way to a boss battle alongside Trip and good old Pigsy.

Andy Serkis is certainly a huge example of that, and apart from directing the dramatic scenes, he also hooked us up with people from Weta Workshop and instrumental in casting.

How did Sony enter into the picture when it came to Heavenly Sword? Our creative director for the project, Tameem Antoniade, also loved the novel.

If you arthook about what would genuinely happen in the very long run, plants and trees would grow back and would be reclaimed by nature. I think all of these collaborations helped raise the quality of our game, as well as bring them into our industry.

Being a professional in the business, creating a new IP is very risky.