HARLEQUINS CODEX PDF

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May 14, In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. May 16, Codex: Harlequins lets you transform the servants of Cegorach into one of Warhammer 40,’s most unusual forces with a range of powerful. May 26, Is the new Harlequins codex what we expected? Come see our rules breakdown on these crafty Aeldari with some ideas on how they will they.

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In addition to her impressive powers, Yvraine also has several abilities that make her surprisingly survivable.

This page was last modified on 26 Decemberat Know what you’re likely to be facing and build your Harlequins accordingly. Costs more than Yvraine, but does absolutely nothing for your army other than bodyguard Yvraine – as a melee harlequind he’s far too expensive to be worth it.

This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc although it can’t charge when it Deep Strikes and can give it a terrifying threat radius. Note that you lose this rule if you field Harlequins in a Ynnari force.

Warhammer 40,000/Tactics/Eldar Harlequins(8E)

This will determine their Chapter Tactics equivalent, Masque Forms. Privacy policy About 1d4chan Disclaimers Mobile view. This special rule lets you pull plenty of shenanigans as well as boosting your speed in general and letting you strike first harllequins the majority of assaults you get into.

Look at your cpdex, figure out what your plan for it is, then decide if you think it’ll benefit more halrequins Rising Crescendo and Masque Form abilities or Strength from Death. Where as she’s an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Harlequin Ynnari army. You can freely mix and match within a single unit – no target exists for which this is better than a loadout designed for that target, so this is inferior to specializing your units and sending them against the targets they’re good against, but on the other hand, a mixed unit of Embraces and Caresses will do reasonably well against whatever your opponent throws at you.

Now actually a better combatant than Yvraine. She harlequisn lacks the speed of your dudes unlike the Shadowseer who’s powers are more suited for supporting your dudes, the Shadowseer also has a stratagem to reposition her anywhere on the field if needed and you have your fight twice stratagem of you REALLY need to make sure somethings dead or don’t want to use that Soul Burst action. She’s as fast as your clowns so no problems keeping up, and with inevitable death the fact that she can’t board your transports becomes a non issue.

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Overall an okay discipline, but it requires a lot of careful thought to utilise properly. While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or foe is killed, so long as it is at least 1″ away from enemy units.

Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan

Phantasmancy is the unique Harlequins discipline, and it’s a grab bag of buffs, debuffs, and harlequisn few direct attacks. They must now be pure Craftworlds, Drukhari or Harlequins detachments only.

Navigation Main page Recent changes Random page Help. Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here. Put Kisses on models who will be character killing and leave it at that, though it now is actually a situational alternative to the Embrace and Caress.

The caress was hands down the best option, even if you factor in the additional point. Coddex extremely fast, surprisingly difficult to kill with proper support, and hit incredibly hard in Assault, quickly chewing through MEQs with mass high-strength, decent AP attacks.

You can no longer take Ynnari detachments with mixed troops due to changes to the Harlequnis of the Reborn rule. The following is very dodex if you’re being sensible and only taking the one Ynnari detachment, but if you do go for a full harlewuins Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s harlsquins a strong supportive choice like Yvraine or the absolute murder the Yncarne can be.

Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective. This mainly stems from the fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports.

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Of course, this advice is worth sod all in a blind match-up, so take whichever weapon counters what you are most afraid of, and if you fight an army who the weapon is not designed for it is not a huge loss, as both weapons perform very closely to each other.

However with the Ghost Clowns he can prove useful if less than hyper efficient, just stick him in a clown car with 5 murderous comedians with fusion pistols and embraces. It can find some use fighting T4 multi-wound models such as Primaris – remember that the average of 1d3 damage is 2, not 1. Harlequins are massively improved from 7th in almost every way. While mixed soup lists are over, you can still take these units in separate detachments and remain battle forged. General Movement Psychic 7th Fortifications.

The Caress works better against T5, T8, and T9. Views Read Edit View history. Warhammer Tactics 8E Warhammer Tactics. Ads by Project Wonderful!

With 6 attacks, 7 with the relevant Warlord Trait, whatever it is hitting is dying. Given the charge-happy nature harldquins your Harlequins, it’s hardly worth giving up your ability to advance and charge as well as the ability to fall back, shoot and charge again so you can squeeze in a maximum of one extra charge if you kill a squad on your turn.

Ynnari [ edit ] The Visarch: The Kiss hits at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters. The high AP makes it better against high armour saves, but not invulnerable saves.

Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army. The single most expensive HQ choice harlequlns the Eldar, the Yncarne clocks in at a whopping points to field, equipped with nothing but Vilith-shar, the Sword of Soulsan awesome weapons that is S6 AP-4 DD6 with re-rolls to wound.